Saturday, March 23, 2013

Ship's Record

As mentioned in the last post - the MDF board cutoffs make a great "clipboard" for the ship's registers.  Each of these boards is just a bit bigger than 5-inches by 7-inches - perfect for printing the ship records.


Ten players, ten boards.  We divvied up the ships to keep things interesting and give everyone something to do each turn.  If you get the capital ship, you wind up with two ships.  The other players get a three ship task force.

Thursday, March 21, 2013

Tuesday, March 19, 2013

Bio-Flagship

Frankly, I didn't have enough foam to build a second capital ship.  So this foot-shaped beast is the strongest in either this force or the human force.  Instead of building two nearly identical fleets, I plan on making this ship and the escorts strong for the bio-fleet than for team human.  Team human's frigates are better than their counterparts and they have two battleships to the bio-fleet's one.  That should keep things fairly even, and open up different strategies for the two fleets.
Front
Back

Sunday, March 17, 2013

Bio-Frigates

Slightly bigger, slightly badder, here is the meat and muscle of the bio-fleet.  The first two shots are of ships where the plastic domes popped off when the foam expanded.  I went with it - just painted them up as if it was still in place.  The one of the left had an odd protrusions that looked nice and tentacley, so it got the orange paint treatment to make it look like I did that on purpose.



Friday, March 15, 2013

Bio-Escorts

The paint jobs are all complete.  Like the hit-mongering whore that I am, I'll be breaking up the shots into multiple blog posts.  So let's kick things off with the escort class ships.  A better man than I (gunga din) would have sat down with his bits and his ship records and decided what each bit represented to make the game truly WYSIWYG.  These ships take the opposite tack - they are just random bits stuck here and there every which way.  The only real concession made was to keep the thrusters on the backs of the ships to make it easier to tell which way the things are headed.

The eyes don't do anything for the game, they just give these ships that wonderful shoggoth look.



Wednesday, March 13, 2013

Bio Ship Sizes

Quick thought for the day.  Here's a comparison of the bio-ships (which really need a better name) to human ships of comparable scale.

Capitol
Frigate
Escort
No fighters yet.  We need to assemble those for both forces yet.

Monday, March 11, 2013

Bio Ships with Paint

Continuing on with the bio-ship construction, we've got paint on the field - paint which illustrates why you have to let these ships dry before you paint them - especially if you stick extra doo-dads into the foam.

Whoops.
Painted too soon.  Didn't put foam on top of the cupolas to hold them down.  Shame on me.  We can fix this - we have the technology, but man, what a hassle.

Snot fighters!
Yeah, so the paint job here is meant to evoke plants, right?  So, I painted these brown first, and then held the can over the top and applied a layer of green.  You know, like trees?

Halfway through the process (as in, these only had the brown paint on them) my son came out to the yard and asked me why I was making a whole bunch of really giant turds.  Danged if he wasn't right about what they looked like.
I may have hurried to apply the green paint, just to keep the neighbors from wondering what the heck that crazy Warren was doing this time.