Monday, March 29, 2021
Friday, March 26, 2021
Rogue Stars Eye Candy
What can I say? I'm a sucker for a good infiltration mission. Here, the crew of a tramp freighter have snuck into Starport Moai to re-clone a couple of forcibly infected crewmembers. This looks like a job for Gold Cross. Not even an mRNA scrambler shot of nano-trackers can survive the cooking up of a full-blown clone.
Here, the crew of the Blackraven have to sneak two crew-members from the front door, into the Gold Cross franchise, and make their getaway before the alarm is sounded.Spoiler alert: They don't make it.
The guy watching the camera feeds (lower left, above) was not fooled by Marion's hack for quite long enough. Once the jig was up, he managed to race back to the main office and alert the guards, who promptly set out to stop the crew from making good their escape.
Here's one more shot, in the moments before the storm broke. In the end, the alarm was raised too late. Not early enough to leave the crew unscathed, but too late to stop them. The sole injury was a wounded arm, and Lt. Dayne losing his favorite blast rifle. All in all, not a bad trade to keep the crew healthy and untrackable.
You can watch the full action here:
Thursday, March 25, 2021
Hawaiians Rise Up
Looking to give Tribal a shot, and scratch pre-contact Hawaiian warfare off the bucket list.
These fellas are 15mm, and ordered from Eureka Miniatures. They are clean sculpts, perfectly proportioned, and near as I can tell, historically accurate.
The figures are looking good but I don't have enough of them. No one would tell me how many figures you need. Let me ruin the mystery. You need a leader, at least one hero, and 15 to 20 guys per side. You buy warriors in groups of five, and one group, or one leader, or one heroes, all cost one army point.
Monday, March 22, 2021
Centaur For a Friend
A good buddy, regular guy, not a gamer, asked if I can get him a centaur figure.
Oh yeah. I can do that.
Friday, March 19, 2021
Modern Warfare: Terrible, Horrible, No Good, Very Bad Guys
Welcome to plus-ultra mega-elite modern day wargaming where we feature stories ripped from the headlines. Which naturally means stories that are as fake as the Piltdown Man.
To do that we'll need some modern terrain (working on it), some rules (Osprey's Black Ops), and a matched pair of forces.
In one corner, weighing in at several trillion dollars and dressed all in black, we have the SWAT forces dedicated to protecting the Modernist World Order:
In the other corner, weighing in at a couple hundred bucks and a few thousand rounds of ammo, we have this ragtag band of *ahem* Freedom Fighters.
Thursday, March 18, 2021
Nightwatch - Spawn Matrix
Nightwatch: Terror and Treasure in the Dark Corners of the World has proven to be a delightful little solo wargame that has kept your host occupied for hours. Almost four of them so far, and I'm finally starting to get the hang of all the basic rules. One thing that I have found helps me need to remember less stuff is to prepare a 'reinforcement' table before the game begins. Rather than refer to the table in the book and have to remember turn number and what my current difficulty rating is, I can just grab the next batch of baddies and go to town.
Take a look:
The numbers at the top are the turn numbers, the letters down the left hand side represent "Terrors", "Hordes", and "Vermin" from top to bottom. Now, once my little Guildsters have completed their four actions on a turn, I can just reach over and grab the next column of reinforcements. This also gives me a solid 'turn counter', because I can just look at the blank columns and know where I am at in the current game.
Here is some tabletop eye candy showing a scrum as four heroes defend the bones of a fallen saint against the ravages of lizardmen:
Tuesday, March 16, 2021
Nightwatch - Revised Character Sheet
After playing through four games of "Nightwatch: Terror and Treasure in the Dark Corners of the World", I've found the character sheets needed a little tweaking.
This should be enough to carry your Guildsmen through the full Long Hunt. It has more room for the notes that you most often refer to in the game. That means more room for class abilities and spells, and less space for those rare artifacts.
















