This one is for clarity. |
Risk management is a big part of the philosophy of sandbox games. Players need to know when to exercise caution and when to retreat. You can take that idea too far, though, by dumping a purple worm nest an hour's march from base camp for example.
This map helps the players out a bit in that regard - the three monster habitats closest to base will be stocked with low level monsters like goblins, lizardmen, and basic undead. The troll tribes, giants, and big monsters live north in the hills and across the mountains in the wastelands.
This is for inspiration. |
Is that meta-gaming? It is in a design sense, but not in a 'playing the game' sense. No more so than listening to the rumors of great winged beasts sometimes seen in the skies past the mountain tops. Which brings us to another 'design' way of steering players - rumors.
But we'll talk more about that
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