Showing posts with label OHW campaign. Show all posts
Showing posts with label OHW campaign. Show all posts

Monday, December 7, 2015

The Necromancer War, Chapter 3

When last we left the on-going saga of the Necromancer King's attempt to add the Targar Empire to his domain, Lady Hotfor M'Motherson successfully routed a flanking force of the Necromancer King.  Seeing an opportunity to deliver a smashing blow to the dark lord's forces, she quickly rounded up all the forces within a day's march, and set out to sever the Necromancer forces' supply lines.  Scrambling to plug the gap in his lines, the Necromancer King ordered a small screening force to slow down the Lady's forces...
The d30 for this battle resulted in a 25 - Infiltration.  Only one defending unit starts the game on a hill deep in the Targar side of the board.  Five other units wait just off board, with two entering on Turn 3 and the other 3 on Turn 6.  The Targar's four units all enter on the north in Turn 1, and have to get two units off the board in the south by the end of Turn 15.

Lady M'Motherson quickly ordered her men-at-arms to stall the levy left guarding the hill, while her three units of knights charged...

Friday, November 13, 2015

The Necromancer War, Chapter 2

When last we left the good people of the Targan Empire, their border towns and forts had been over-run by a sudden invasion of the dark forces of the nearby kingdom of the Necromancer King.  The Patriarch of the Empire, High King Sisterbanger, quickly dispatched a small delaying force to buy enough time to scrape together an army that could repel the repellent invading host.  For their part, the Necromancer King's forces pushed deeper into the Targar Empire along a broad front, encountering only scattered resistance.  The two forces would meet along the road, screened from each other by the early dawn light and a small fortified farmstead straddling the dirt track.

Bucolic farm before the bloodening.
In game terms, we rolled a d30 to randomly determine the scenario and starting forces.  The scenario would be a sort of king-of-the-hill - whoever holds the farm after Turn 15 wins.  We each started the game with three knights, the Targar supplemented by two bows and a man-at-arms unit, the Necromancer King by two men-at-arms and a levy.  Both forces are unaware of each other and must move up the road until one hits the farm.


Wednesday, September 23, 2015

The Necromancer War, Chapter 1

Neil Thomas' book, One Hour Wargames, is worth buying for the scenarios if nothing else. It includes 30 different scenarios of all sorts - symmetric, asymmetric, full terrain, open field, delaying actions, you name it.  While they are written specifically for the rest of the rules in the book, they are presented in a format simple enough to use with any mass battle ruleset.  For this campaign, in the manner of our people, we simply rolled a d30 to choose an initial skirmish.

The dice indicated that the first battle fought in the Necromancer War was an assault by the Necromancer King's forces to secure two strongpoints just inside the Targar Kingdom (Scenario 21 - Twin Objectives).  The first objective consisted of a high hill in the center of the plains and an adjacent fortified farmstead.

Monday, September 21, 2015

The First Necromancer War, a 6mm Wargame Campaign

The completion of the latest big box presents a first chance at playing Neil Thomas' One Hour Wargames the right way - fully based and painted figures, full color terrain, and every option in the book available to both players.  To kick things off, and help us stay motivated to play more battles, the boy and I decided to play a five fight narrative campaign using a random assortment of scenarios from the rulebook.

To remind those of you following along at home, we have to matched forces built to spec.  In the left corner,wearing the green and purple, and flying banners bearing a flaming eyed goat's head, are the forces of  the vile and demonic Necromancer King.


In the other corner, wearing red and gold and flying banners bearing theme and variation on the dragon head motif, are the knights, nobles, and freemen of the peace loving Targar Kingdom.

Guess which force your humble narrator controls.  Yeah, this is not going to be a terribly fair and biased history of the as-yet-unfolded Necromancer War.

First we diced off to decide who would be the aggressor and who the defender.  He won the toss and elected to invade the Kingdom of the Targars.  So there you have it - pick your forces, roll off for attacker, and you're ready for a campaign.  Easy peasey.

Next Time:  The Necromancer King Attacks!