|Bucolic farm before the bloodening.|
In game terms, we rolled a d30 to randomly determine the scenario and starting forces. The scenario would be a sort of king-of-the-hill - whoever holds the farm after Turn 15 wins. We each started the game with three knights, the Targar supplemented by two bows and a man-at-arms unit, the Necromancer King by two men-at-arms and a levy. Both forces are unaware of each other and must move up the road until one hits the farm.
The delaying force, led by Lady Hotfor M'Motherson, eager for a morning break, pushed on just slightly faster to the farm.
Again, in game terms, the Necromancer King won the last game, so he got to choose which force to be. For some reason, he chose to go second, giving the initiative to the defenders.Once the lead element of the Targars hit the farm, a man-at-arms unit, all hell broke loose. While the Targars held the farm, they were slower to deploy the following forces.
|End of Turn 2.|
|End of Turn 3.|
|End of Turn 4|
|End of Turn 5|
|The fight for the farm|
|End of Turn 6|
|End of Turn 7|
|End of Turn 8|
|End of Turn 9|
|End of Turn 10|
|End of Turn 11|
|End of Turn 12|
|End of Turn 13|
|Turns 14 and 15|
The game would be decided with a last throw of the dice. The boys in purple and green could only win with a 6. Any other result would see the Red and Gold of the Targars win the day...
|The Targar Empire may yet survive!|
Stay tuned for the next thrilling fight...
Before that, though, I'll have to write up a review of Osprey's Black Ops, which came in the mail earlier this week.