One thing that I cannot abide is two-dimensional markers in the midst of a three-dimensional game. Even when it comes to something like debris tiles. So here's roughly 20 pieces of D1 hazard. That's not nearly enough for a proper 10 car battle royale, but I'd rather have quality over quantity. If a few cars take big damage late in the game and can't drop debris because of it...I can live with that.
These were built using a bit of wire, a roboty Mage Knight figure, and one plastic Happy Meal matchbox car. I cut everything up, glued it on at random and painted it with even less planning. A quick dash of matte finish spray to keep it looking just the right amount of wrong, and that's it. One hour's work for some nice little hazards.
Next up: For Everything, There is a Purpose...
I heartily agree with your comment regarding markers. I'm buying two of every (10mm scale) sci-fi mini in order to model up wrecks and casualty markers. It's odd that people lavish so much time and money on their minis and yet almost no one makes the modest investment needed to make 3D markers.
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