Showing posts with label cityscape. Show all posts
Showing posts with label cityscape. Show all posts

Tuesday, August 25, 2020

It's a Riot!

 Matt Hartley's Riot!  Revolting People from Watt Tyler to Watts is an interesting wargame.  It's a truly fourth-generational game in which mobs of outgunned citizens try to effect change against a far better armed, but outnumbered, army of the ruling class.

Enjoy some eye candy while I pontificate.  Alert readers will notice that I've put a grid over the tops of these buildings.  In Riot! the mobs can loot and burn structures, but each counter only affects one square inch at a time.  Mine are a little less regular than the rules stipulate, but they'll work just fine.

Definitely a beer-and-pretzels game, it uses a simple AI to maneuver the rioters about, and the player tries to limit the damage with his small number of security forces.  The first check on the player is an AP roll of 1d6, each pip of which allows one unit to move or attack.  That makes it harder to split your forces because it limits how many stands you'll be able to use from turn to turn.

Combat is a simple 2d6 roll off for each matched pair of bases, with a few modifiers for supporting units or flank attacks on the mob or for weapons hot.  It's quick and dirty, and the cops don't have nearly the advantage one might expect.

It turns out the better tactic for cops is to simply stand off and try to herd the mobs away from their targets.  You can exert some control over the AI - or at least influence outcomes - by staying close to a mob, but not directly engaging unless you really have to.


Which leads to a very fluid game, and from all I've seen on TV these days, pretty well mimics the ebb and flow of protests in the streets.

More to the point, the game is a lot of fun, and can provide some insights into a warfare of a very different sort.


Monday, December 26, 2011

Packing It In

Three posts in three days!  Woot!  Gotta love those three day weekends. It's also fun to have things to show you guys that you haven't seen yet.  Wish it happened more often.  Here it is - the whole shooting match. All nine square-feet of real estate can be tucked safely into two 18-gallon plastic tubs.
See what I mean? Now that's a portable city.
Frankly, it's still too big for my tastes.  I'd love to hang on to this, but I really don't have the space to store two big tubs like that.  Not entirely sure what I'm going to do with them, yet, but I had a great time putting this all together.  Thanks for coming on the journey with me.

Sunday, December 25, 2011

Gamer's Eye View of the City

Merry Christmas!  My own little gift to you is a few shots of my completed cityscape.  Check this bad boy out.  Nine square feet of battleground ready for armies of little plastic warriors.  Of course, if you have more table to fill, and you have a ice gray drop cloth, you could put 4-inches of space between each city block and have a full 4-foot by 4-foot table.  How cool is that?

Pleasant parks, seedy industrial districts, this town has it all.

That big building looks massive centered like that.
The great thing about this set-up is that I managed to avoid a table full of open site lines along the north-south and east-west directions.  Between the angles building supports and sewage plant, there are enough angles that you can't just plunk a heavy machine gun in the center and prevent your enemy from moving out of one corner of the city.

The unified paint scheme ties everything together well.  Here
you can see the ladders used for accessing levels.

I don't recommend playing on the patio.  I had to run
from the rain half-way through taking these photos.

A maze of sight-lines keeps things far more interesting.
You might be wondering how I can justify calling a big setup like this 'portable'.  Just wait until tomorrow...

Saturday, December 24, 2011

Four Square Feet of City

As a Christmas present to myself, I completed the holiday preparations early enough that I could devote a few hours to finish up the big cityscape.  So here they are, the last four blocks of the city-scape.

The round thing in  the back is some sort of modern concrete
sculpture/ nice place to snipe from.  There's a fountain  tucked away
behind the building right next to that concrete thingy.
Here's the detail of that fountain/sculpture.  You'll be able
to see how it fits  into the rest of the boards when I post
 a shot of the finished city.
Two of the biggest buildings in the city.  The one on the left
is the tallest, and the one on the right helps to break
up all the 90-degree angle sight-lines on the board.
Tune in tomorrow for shots of the whole nine-square-feet of city laid out in all its glory.  And Merry Christmas!

Tuesday, December 20, 2011

Home Stretch

Remember way back in October when I hoped to have this city table done by year's end?  I'm not quite done, and it's not quite the end of the year.



The paint streaks show up in these photos more than they do in real life.  They are also way too shiny.  On the other buildings, the dull cote and better lighting tones those down.  All that's left to be done is the dull cote.  That'll probably have to wait for Christmas Eve, though.  That needs to be done in the day light hours, and that means a Saturday job.

Monday, October 10, 2011

Big Project Blues

The problem with big projects like city scapes is that you do so many repetitions of the same work.  Take these shots, for instance:


Two more buildings base coated and ready for The Dip.  But we've seen this before, haven't we.  The only real new thing in this shot is the tablecloth, and nobody's coming to a wargame blog for a tablecloth show.  (Yes, yes, unless we're talking about a table cloth that makes a good terrain drop cloth.  Work with me here people.)

At this point this blog is more like a wargame version of those weight loss blogs:  Here look, I've lost another pound.  Whoop-de-doo.  Call me when you're ready for your close up for Mr. DeMille.  Well, I'm still four completed city blocks away from that.  Just bear with me and hopefully we'll get this bad boy knocked out and up on Ebay before the end of the year.

Thursday, September 22, 2011

The Promised Land: Work In Progress

Just as promised yesterday, I've got the first of a series of work in progress posts for all you faithful reader out there.  Most of the work here was accomplished over the weekend:


The brown portions of the ground here were primed, a little sand added, and then primed again to seal in the sand.  I used the same shade of brown as used on the other boards so that they'll blend in (almost) seamlessly.

It ain't pretty yet, but it's progress.

Wednesday, September 21, 2011

An Itch Not Fully Scratched

Wha-hey!  Guess who still has the gumption to slap some paint around?  That's right, it's your old pal, Warren.

Check it, peeps, the public utilities board is totes complete:



It's a little light on cover, but it's the heaviest board in the box. So it should be rugged enough to withstand plenty of play time.  The ground isn't nearly as shiny as it appears in that last shot.  The black windows were left that shiny on purpose, though.  I think it makes them look more like security camera covers.

Now I've just got to sand, prime, paint, seal, and dullcote four more boards.  Brace yourself for a few work-in-progress posts.

Friday, September 16, 2011

Obligatory Still Kicking Post

If you must, feel free to insert a cliched "not dead yet" joke here. (That's what most bloggers do when they return after an extended absence.)   Instead of that, I'm just going to stick with a meta-not-dead-yet joke instead.
At any rate...here are a couple of shots of the freshly painted pumphouse block.  It needs a coat of black wash to dull it out - it's too bright compared to the rest of the buildings, but a shot of The Dip will fix it up just fine.

It might seem silly to prime those blue plastic electric boxes in preparation for painting them a slightly different shade of blue, but this shade matches the blue in the rest of the buildings on the table.  This helps the overall visual appeal of the neighborhood and helps tie everything together.

I considered painting the buildings a nice industrial green, but that wouldn't work well with the green sludge pond.  I could have gone with blue water in the sludge pond, but The Dip would have made it look too muddy for my taste.  So here we are - blue buildings and green sludge make the pump house a less dull boy.

Tuesday, July 5, 2011

Mini's Eye View Redux

Happy Independence Day!

Here's a couple of quick shots of the new public utilities board from the tabletop:


Sunday, July 3, 2011

New Board

Two posts in one week?  I'm just the eager little beaver.  Good wife willing and the creek don't rise, I may get a chunk more done this three day weekend.

Part of my seedy underbelly board got reclaimed by my daughter this past week.  That forced me to add in more little details.  A few lumber piles, some soil to delineate the sump pond, and now we've got a lot more interest on this board.


The two maintenance shacks are blue electrical boxes with cereal box details.  Standard copper pipe and PVC elbows serve as giant conduits, and the lumber is just balsa wood cut to size.

Friday, July 1, 2011

Mini's Eye View

Couple of quick shots of what my little mans are going to be seeing when they fight over these nine square feet of battlefield.



Sunday, June 26, 2011

Big City Update

Dirtied up the city blocks this week with a coat of The Dip.  You can see that it took some experimenting.  The roof on the building in the lower left is a little dark for my tastes, but it does help to break up the buildings a little more.

This shot was taken moments after the application of static grass.  When it dries, it should be less splotchy. Otherwise, this seems to be coming along smoothly, if not quickly.




Here's a miniature's eye view of things.  I shopped out my kitchen and added a bit of lovely scenery for the little mans to fight over.

You can see how glossy that Dip makes the terrain.  There's very little color difference between the sidewalks and dirt now, but the grass helps.  Looks like this terrain will require some dullcote after all.

Monday, June 20, 2011

Painting the Town

You probably noticed that this has become a weekly blog.  I burned through my backlog pretty quick.  At this point, I'll just plug away at the new work during the week and throw up odd thoughts when I get the chance.  Sunday night is the best night for posting, but don't be surprised if I toss in the odd mid-week update here and there.

Enough about me, onto the terrain...

In a bit of a departure from my usual (paint everything in one color first) modus operandi, I'm painting the Big Town a few pieces at a time.  The actual color scheme shown here consists of blue floors with purple walls and gold highlights.  This color scheme should be somewhat familiar to you Halo fans.  Frankly, I didn't think this would work as well as it is, but I let my son pick the colors, and he was pretty adamant about them.  This is a work in progress, and it should look a lot better once I get some steel and shading in there.

Let's start with the park in the lower left hand corner of the above shot.  Using green scrubber pads for hedges is an old grognard trick.  To really make them look sharp, I've drybrushed them with green and yellow paint.  To keep their shape, I drilled holes through the craft board and hot glued short lengths of dowel for posts.  In the shot to the right you can see that I also folded them in half.  This gives them more thickness and a nice round curve to the top, and it also makes them more stable and less crushable in the storage box.


The texture on the ground surface was made by applying a coat of paint, tossing on a bit of sand, and then a few more coats of paint.  Brown drybrushed with gold brings out the texture and make it look dirtish.  Eventually, I'll apply green flocking for grass, but that has to wait until the painting is complete.

The sidewalks are sort of modular.  In this shot you can see how they almost line up.  Sometimes you get weird artifacts where one block of sidewalk sits alone in a corner, but for the most part, they help tie each the individual tiles together into a unit.

The fountain was made from a 1.5" PVC cap glued into a plastic flower pot base.  It needs blue paint and fake water yet, and I'm thinking about painting a miniature gray and sticking it on there as a statue.  That might make it tough to store that tile, though, so I haven't decided.

Sunday, June 12, 2011

Big Time Terrain

One of the things that I'm trying to do with my wargaming is keep everything compact.  This post details one of the reasons for that.

When I jumped back into the hobby, I really didn't look very hard.  I just bought up a couple sheets of foamcore and a handful of 12" by 12" MDF boards and started slapping together an urban scaffolding network.  The last big project that I worked on before the hiatus was a Necromunda tabletop, and I thought it would be nice to make a modular cityscape.

No big surprises here.  So far I've got nine boards with buildings up to three stories tall.  The sidewalks are cereal box, the hedges green kitchen scrubbers, and the pump station in the back is two light switch boxes with bits of piping glued to them.

The terrain is nice, but I just don't room for it all.  Even boxed up, it takes up way more storage space than I like.

Which leaves me with the classic dilemma.  Do I bail now, or see it through to the end, knowing that I'll have to part ways with it moments after giving birth?

No decision need be made for a few weeks, so for now I'll just keep plugging away at it.  Worst case scenario, I can sell it to make enough money to fund my next small box project.