It's hard to be a middle-aged wargamer who doesn't own a table. Living in limbo while searching for a decent place to live forced your humble host to choose between comfort (a sofa) and utility (a table). Comfort won in a landslide. Tonight, though, tonight things worked out such that the boy and I were able to steal away a corner of the living room to spread out a battlefield and take a freshly bought copy of Ganesha Games' Mutants and Death Ray Guns for a little spin.
Humans on patrol. |
Orcs on a mission. |
We set up a fight between two six-man (or six-orc) teams each with one leader and one specialist - a flamethrower for the humans and a light machine gun for the orcs. After each game turn, we rolled a d6, added the turn that just ended, and if the result was 10 or more, whoever had the most guys inside the round park would be the winner. Nothing too fancy, but as I said, we wanted to try the basic game before we started to add in a bunch of different rules and exceptions.
The battlefield. |
That orc in the foreground is about to murder the yellow-suited human on the next building over. You can see another human bleeding out to the right of the building, too. |
The orcs make a run using a building for cover. |
Eventually, the humans made a rush for things, but they waited a little too long. After turn six the game was over, with the orcs fully in charge. Each side had lost two figures - one away from a forced morale check.
Power sword orc leader about to make minced human. |
I'll go into a little more depth on the rules and what we did right and wrong later. For now, it's good to be back even with a half-assed AAR like this one.
Nice little report. I haven't tried this ruleset yet. I've tried SoBoH though its a nice little ruleset, I found ranged combat to be pretty tricky to pully off unless you have really high combat scores. Dice have a massive effect as well low rolls means pretty much no movement lol.
ReplyDeleteDoes it differ much?
I haven't tried SoBoH yet, but so far agree that ranged combat is a bit sticky. That is to say, our game bogged down a bit with guys hunkered down trading ineffective shots for several turns. In this game, nobody had melee weapons to fall back on, so we didn't get stuck in much at all. I'd think that giving figures knives and bayonets would encourage more melee, but that wouldn't fit the sci-fi genre we were aiming at, so we didn't do it this time around.
ReplyDeleteI found that troops with low combat scores struggle to get hits on there opponents very often even with aiming.
ReplyDeleteWhat do you mean by low combat scores. We used guys with C2 jacked up to C4 by the use of guns, and they struggled to do anything much.
DeleteOf course, I agree with your sentiment. We had the best luck when combining fire, and I don't mean when ordered by a leader. Your best bet was to fire on a figure to put it on the ground, and then hit it a second time to turn that "Fallen" result into a "Removed from play" result.