In an effort to play more games with the limited collection of painted figures that I have ready now*, I've been dabbling in Ganesha Games' Song of... series of rules. The results were cautiously optimistic.
After a bit more faffing about the internet, it looks more and more like my big mistake was in starting with Mutants and Death Ray Guns. It's got no points costs, focus on low-power weapons, and a few other wrinkly bits. It's a good starter set, but not quite the generic ruleset I was hoping for. The consensus seems to be that Flying Lead makes a better all-around generic sci-fi skirmish set. It's a bit more complicated, and it needs one or more quick fixes (hat tip to Dale for these) to really suit your own personal taste. What game doesn't? Throw in a dash of Fear and Faith for some alien (the force/psionic?) powers and you've got a nice flexible set of rules.
Which means I'm likely going to be sending another $16 Ganesha Games' way in short order. Which brings my total investment in this beer and pretzels game to almost $40...first taste is free my friend, gotta pay for the rest. It's an interesting business model, this Chinese water torture form of rules collection, but I'm not complaining. Heck, some games you can't buy a figure for eight bucks, let alone a full ruleset.
*Before diving back into platoon level skirmish, I really need to paint up another couple of squads of GZG's Space Mercs with some sort of auxiliaries like power armor.
Friday, January 24, 2014
Thursday, January 23, 2014
A while back I posted my 15mm sci-fi dwarf army which features a pair of heavy power armor troops. The main force is composed of rebel miniatures with a few 15mm.co.uk figs for a command squad. The power armor consists of Hasslefree's 15mm Grymn figures. Now you can buy assault backpack weapons that make the things look even more...mechy? Mechish? Mech-like?
I'm not a big fan of the sprues. They look a little over the top for my tastes. And I'm not a big fan of using the Grymn figures for standard power armor. The limbs are not proportioned right to fit a human sized trooper like armor, and the chest cavity looks like a tight fit for a guy curled up in the fetal position. Some folks disagree, and in a bid to save them from the path of error, here's a quick shot proving that I'm right.
|Rebel dwarf, 15mm.co.uk dwarf, GZG orc, Khurasahn human, rebel human, Hasslefree Grymn in powerarmor|
Saturday, January 18, 2014
It's hard to be a middle-aged wargamer who doesn't own a table. Living in limbo while searching for a decent place to live forced your humble host to choose between comfort (a sofa) and utility (a table). Comfort won in a landslide. Tonight, though, tonight things worked out such that the boy and I were able to steal away a corner of the living room to spread out a battlefield and take a freshly bought copy of Ganesha Games' Mutants and Death Ray Guns for a little spin.
|Humans on patrol.|
|Orcs on a mission.|
We set up a fight between two six-man (or six-orc) teams each with one leader and one specialist - a flamethrower for the humans and a light machine gun for the orcs. After each game turn, we rolled a d6, added the turn that just ended, and if the result was 10 or more, whoever had the most guys inside the round park would be the winner. Nothing too fancy, but as I said, we wanted to try the basic game before we started to add in a bunch of different rules and exceptions.
|That orc in the foreground is about to murder the yellow-suited|
human on the next building over. You can see another human
bleeding out to the right of the building, too.
|The orcs make a run using a building for cover.|
Eventually, the humans made a rush for things, but they waited a little too long. After turn six the game was over, with the orcs fully in charge. Each side had lost two figures - one away from a forced morale check.
|Power sword orc leader about to make minced human.|
I'll go into a little more depth on the rules and what we did right and wrong later. For now, it's good to be back even with a half-assed AAR like this one.