|Crew of the SS Myconis, from left to right, a specialist,|
heavy, trooper, and ace.
|An ace, a heavy, and ten troopers.|
|Crew of the SS Myconis, from left to right, a specialist,|
heavy, trooper, and ace.
|An ace, a heavy, and ten troopers.|
One Hour Wargames, Scenario 6 (Steve's Random Musings): I then sat down to think of a scenario, but had a bit of a brainwave and decided to have a look-see at what the next scenario was in One Hour Wargames, to see if it could be modified or used.. the scenario is based on Salamanca - flank attack on a moving column - perfect, so the decision was made...
Fall-In Eye Candy (The Man Cave): To be honest the Lad and I were so busy rushing about playing games, shopping and socialising that we only had limited wanderings around the various rooms to check out the great games, and there were indeed many. Still, I eneded up with some pretty pictures so I though I would share them (while I wait for SWMBO to go out so I can arrange my disturbingly big pile of loot for pics).
The People of Yesterday Held Different Beliefs Than We Do Today! WHAT IS WRONG WITH THEM? (Dyvers): Lately I've been spending a lot of time reading through the TOR.com exploration of Gary Gygax's Appendix N and wondering what is wrong with these people. Their criticisms are often not about the works they're reading but instead about the people who wrote them - people who often reflected the times they lived in by holding outdated views about morality, sexuality, race relations, social justice, and the like. As a result their objections all tend to sound the same: "Author X was writing in 1910 and held views that were common during their lifetime but are completely wrong by today's standards. What the fuck is wrong with them?" I mean who would ever imagine that someone writing more than a hundred years ago might have moral and societal values that are vastly different from the ones we have today. It doesn't end there, though...Make sure you check back again tomorrow - I've got something really different to show you.
|Flit cars and trucks from 15mm.co.uk|
Polish Hussars (Badass of the Week): Invariably, whenever most people talk about the military prowess of the Polish cavalry, some joker busts out with some intelligent, well-constructed argument that vaguely resembles something along the order of "YA RITE HOW BOUT CHARGIN NAZI TANKS W HORSIES FTW LOLOLOL OMG I”M HILARIOUS SOMEBODY LOVE ME PLS". Well not only are the wild claims of that infamous engagement dubious at best, but it's time that the Polish cavalry – and particularly the Winged Hussars – get appropriately recognized as one of the most eye-skeweringly hardcore associations of asskickers ever assembled. These daring, brave, unabashedly-feathered badasses crushed throats up and down Europe for two centuries, annihilating battle-tested armies three times their size with nothing more than a huge-ass lance, an awesome set of ultra-cool wings, and a gym bag full of iron-plated armor ballsacks.
Normandy Mini-Campaign, Part One (Geordie's Big Battles): The scenario was a Normandy 1944 infantry probe towards Caen, called Operation Martlet. Before you could say "Jack Robinson Jam" I was in amongst it in the "patrol phase" with markers pushing forwards over what I considered very "open" aka dangerous) ground. I opted to go "Tommy" so my newly painted figures could shoot at me. The alternative was to play SS which left a tangled knot in the consciousness of my stomach. Silly really, but as I had played British before so I should be better able to pick things up from where I left off.
Fall In 2015 (O My Rurtania): I attended the HMGS Fall In convention in Lancaster, PA, last week. Had a good time as usual. Attendance on Friday afternoon seemed very sparse but did pick up considerably by Friday evening and things seemed pretty active on Saturday afternoon. Friday night, I played in Temple of the Snake Priestess, run by Howard Whitehouse, using his Chainmail Bikini rules. The game involved four teams of adventurers entering a ruined Maya-ish city with the goal of getting their astrologer to the top of one of several temples to obtain some sort of Important Sign from the Heavens.
Fluffy Boa Puzzle Mat (Here's No Great Matter): I popped into the hundred yen store yesterday to pick up some tape for work, and as I hadn't been there for a while I had a quick scour of the usual sections to see if there was anything that could be put to honest wargaming use. Lo and behold, there was a sight for terrain mat hunting eyes: 30cm square interlocking foam mats, topped with a greenish teddy bear fur type material. I grabbed four to take home and check out (I could always use them as an actual mat, I said to myself...).Let's round things off with a post about boxes:
Tournament Transport Box, Part 3 (Lair of the Uber Geek): Sunday morning I was determined to finish up the construction of the tournament boxes. On a whim. I decided to use the remaining plywood from the 4x4 piece of plywood to make a dice tower. This is one of those projects that has zero planning so we'll see what happens. The dice "motivators" are glued in place. I'm sure their is a more technical name for these in the the world of dice tower science but I haven't bothered to look it up.
|Bucolic farm before the bloodening.|
In game terms, we rolled a d30 to randomly determine the scenario and starting forces. The scenario would be a sort of king-of-the-hill - whoever holds the farm after Turn 15 wins. We each started the game with three knights, the Targar supplemented by two bows and a man-at-arms unit, the Necromancer King by two men-at-arms and a levy. Both forces are unaware of each other and must move up the road until one hits the farm.
|Gabions, everyone. Gabions.|
Hesco/Gabion Barriers (Silo 1313): I only made a couple for now just to see how the would look and to share what I have learned. I think they are going to be great and work really well for my gaming needs! My plan is to use them in my Zombie games and post apocalyptic games mostly for the military units. This project cost me less then 4 Dollars! And I'll have more then enough barriers then I can think of.Roger G-S reminds us all that killing a Gelatinous Cube is only the first step in dealing with a massive nearly invisible lump of paralytic goo:
The Bigger, Badder Galatinous Cube (Rolls, Rules, and Roles): Remember, this is a space filled with solid jelly equal to four hill giants in a huddle. Really, it's more a surging obstacle than a monster you can trade blows with. And the trouble doesn't stop when you kill it: the cube should spread proportionately,creating a 6 foot high mound of jelly spread over 20 feet of corridor. Jelly that for a while will retain its paralytic qualities. As you clear it, more slumps to the floor.As you are no-doubt aware, your 'umble host is a firm believer in the design philosophy of "Every Game Starts With the Box". By way of Trojan Point's recommendation for modular Frostgrave terrain), here's a great look at one way to build modular dungeon terrain that packs up nice and tidy for storage and transport:
Paradise Ruins: Modular And Portable Table (One of the many Infiniti Forums): They wanted a table easily portable (because they had to travel from Barcelona to Madrid), that was modular and playable. So they thought about a variant of Tetris, in pieces on 40x40cm (16x16inches more or less) boards, where they could rotate the pieces, and that the pieces fit inside each other.And another thread from the Lead Adventure Forums featuring multiple mini-games that fit into a box including a 28mm skirmish game and a rice soldier Napoleoincs game that fits into an actual matchbox. Scroll down for crazy fun inspiration for your next game in a box:
Transportable Minigames (A DonVoss thread at the Lead Adventure Forums): As a part of my job I travel a lot. mostly one or two day, so I olny carry hand luggage... Hotel nights could be boring (I am not a tv watcher). So I thought it might be a good idea to get some solo wargaming under way... I grabbed a box (16x10x5 cm) and tried to fill it with some miniatures and scenery. Plastic 28s because of wight. And I had to build some small trees, because my my big one would not fit in."Some interesting thoughts on evil in gaming from Courtney Campbell. It's another theme-and-variation on the usual song and dance about orc babies in RPGs. Given the clear evidence for people and ideas that are objectively evil in the real world, I'm always fascinated by people who struggle with the existence of evil in pretend worlds:
On Mordor, Where the Jock Orcs Lie (Hack & Slash), But for the most part, you're sneaking about listening to orcs. What do orcs do? They drink (grog which you can poison to make them fight each other), they brag, they piss, and they pick on "pinkskins". So if you're not interacting with the orcs, they act just like stereotypical jocks picking on nerds. The question is, what does evil look like when it isn't being evil?
The whole point is to have faceless mooks you can murder without consequence. But is that of value? Philosophically, what is the problem with accepting that the people you are killing are, you know, actually people?Teaser time: Check back here on Friday. I've got the next chapter of the Necromancer War all written up and ready for you.
|From left to right: ?, HOF57A, HOF86C, and HOF86C|
|Lancelot Link to the rescue!|
That Woefully Incomplete Sampling of Appendix N (Jeffro's Space Gaming Blog), "When John C. Wright wrote an essay about some points I raised in my Appendix N series, the folks at File 770 had a field day. The overall effect was not unlike raw meet being dropped into a piranha pool.
Who knows how long this would have gone on?! It could have been pages upon pages of righteous indignation, but Brian Z. spoiled the fun shortly after this by pointing out that I had actually covered the book…. The entire discussion gets tabled, with only Jim Henley even acknowledging the link."Next up, a great point about taking things just seriously enough:
Sincere silliness (Dungeon Fantastic), "It's not ironic enjoyment, but sincere enjoyment of something twisted ironically. It's a hard difference to explain in words, but I can feel the difference between "make it a joke" and "enjoy the jokes." We and the game are in on the same jokes - laughing with the game elements, not at them.
That's why I think it keeps going. No ironic enjoyment here. Nostalgia flavored but looking back for inspiration not elusive fun that was never really had."
The Big Game XV - Clearing the Viper's Nest (Dropship Horizon), "I must be doing something right. I was invited to host a second participation wargame this year, at my local gaming club TableTopNorth in Belfast...The scenario was a continuation of an ongoing campaign between the rebelling human forces of the RPK republic (near future Arabs) and their evil galactic overlords the Naga (snake like aliens). The RPK regular army forces had support from their air cavalry wing the muster troops and Ikwen militia who had been brought to earth by the Naga as agricultural slaves. The Naga had support from Malig space goblins, a conquered race and various droids."Deep thoughts on scenario design:
Game Design #57: Asymmetry (Delta Vector), "Whilst I'm not saying to abandon attempt to balance games nor points systems are evil (in fact I am in favour of points systems to "help" balance - without accepting them as a perfect solution) - I think asymmetrical battles should play a bigger part in the already overlooked areas of scenario/mission design. After all, how many historical battles were precisely balanced? It's not an either/or situation. Asymmetry (whether we acknowledge it or not) is a key factor of warfare both before (whether it is through meta gaming the points system) and during (as you attempt to quickly neutralize your opponent and gain battlefield superiority) the battle; so why not consider it in scenario and mission design in conjunction with "balanced" points systems?"Speaking of inspirational, this thread has some outstanding simple and evocative terrain:
Old Ben is Going To Play More Games (Lead Adventure Forum Thread), "After contributing to another thread on this forum called 'I'm a Lead Hoarder' I've realized I have become a hoarder. I am recently new to the war game world (8 years or so), and I have amassed a huge range of miniatures. Most of the miniatures I have are painted, so that's not the problem. The issue that I have is the same issue that a lot of collectors have-I own too much stuff that sits unplayed in copy boxes. This will be the thread where I'll sort it all out and actually play some games!"And for you terrain-o-philes out there, another highly inspiration thread featuring some outstanding pulp sci-fi terrain. This is the sort of thing I tried to do with my sci-fi city:
Planetoid 51 (Lead Adventure Forum), Hi, here is my project that I've been working on nearly three years. I was able to glean ideas and resources from others here, so thank you. Anyways my theme involes an earth colony that was invaded by a previously unknown alien race. Earth forces are trying to reclaim the colony.There's also a great thread on the Lead Adventure Forum talking all about how great Osprey's Black Ops is, but I wouldn't know because my copy still hasn't arrived from Amazon yet. Not that I'm bitter about it, it's just that I'm bitter about it. Razzin'-frazzin' shipping time to Hawaii...
|And so it does.|
|No more pure rectangular battlefields.|
|The tallest building is the only one with an overhang. That way there|
is never a covered alley between buildings.