It's hard to be a middle-aged wargamer who doesn't own a table. Living in limbo while searching for a decent place to live forced your humble host to choose between comfort (a sofa) and utility (a table). Comfort won in a landslide. Tonight, though, tonight things worked out such that the boy and I were able to steal away a corner of the living room to spread out a battlefield and take a freshly bought copy of Ganesha Games' Mutants and Death Ray Guns for a little spin.
|Humans on patrol.|
|Orcs on a mission.|
We set up a fight between two six-man (or six-orc) teams each with one leader and one specialist - a flamethrower for the humans and a light machine gun for the orcs. After each game turn, we rolled a d6, added the turn that just ended, and if the result was 10 or more, whoever had the most guys inside the round park would be the winner. Nothing too fancy, but as I said, we wanted to try the basic game before we started to add in a bunch of different rules and exceptions.
|That orc in the foreground is about to murder the yellow-suited|
human on the next building over. You can see another human
bleeding out to the right of the building, too.
|The orcs make a run using a building for cover.|
Eventually, the humans made a rush for things, but they waited a little too long. After turn six the game was over, with the orcs fully in charge. Each side had lost two figures - one away from a forced morale check.
|Power sword orc leader about to make minced human.|
I'll go into a little more depth on the rules and what we did right and wrong later. For now, it's good to be back even with a half-assed AAR like this one.