Hope the suspense didn't kill you. If it did, then the fact that you're reading this post is very troubling. So here are my latest terrain tiles. Those of you who have been following this blog won't be surprised to learn that these tiles are destined to become terrain for Car Wars. All told, we're going to wind up with 4 straightaways, two 90-degree turns, and two intersections.
For road battles that gives us 6-feet of straightaways that we can swap in and out as the autoduellists roar down whatever is left of H-1. Or we can line the road sections up to create an oval-track for more prestigious arena battles, like so:
| Small tracks limit the speeds, and forces players to carefully consider their mine dropping lest the kill themselves. |
| The edges should join a little smoother on a flat table. |
These roads should wind up four lane roads - two in each direction. The challenge here is keeping each lane a consistent width. In the last set of photos, you can just make out the guide marks on the edges of each board. The solid lines delineate a 1" wide sandy shoulder, with each lane 1" wide, and a 1/4"-edge to the asphalt. All told, that gives us 4.5" of safe surface, 1" of shoulder hazard, and the rest of the board the far more dangerous off-road. That's a total of 6.5-inches of playable surface for each stretch of highway, even if a couple of those should only be used in emergencies.Normally, you wouldn't want to cut your playable surface in half like that, but for running road battles it works just fine. It also give me room to plunk down some interesting terrain like billboards, trees, rocks, and Road-Runner-esque stone columns. From a practical standpoint, those can block line of site in the arena. Outside of the arena, they'll give the boards more variety and keep it from looking like the same six feet of road.





