Friday, August 13, 2021

Random Shots

 As we ease into the weekend, let's take a look at a couple of preview shots of battles coming up on The Joy of Wargaming.  First up a look at Osprey's "Black Ops" which features a surveillance fight gone wrong when competing espionage agencies arrive to gather blackmail from the same luddite professor's backwoods cabin.



And here's what a game of Patrick Todoroff's "Nightwatch" looks like when dwarves encounter undead in a high, rocky desert.


Both of these are parts of on-going campaigns featured on the channel.  They are great examples of the rich experience this hobby has to offer when you embrace long-term play with steady advancements and long-term injuries.

fun this weekend, guys.

Wednesday, August 11, 2021

Epic D&D Made Easy Through Faction Play

Jeffro spitting fire on the latest episode of Geek Gab:


There's a key moment where Jeffro points out that Modern D&D cannot handle a moment like that in The Two Towers where the Fellowship of the Ring breaks up.  Taking a broader view, I would contend that a truly Epic D&D campaign requires Chantisonian faction play.

For those of you out of the loop, Chanisonian faction play takes its name from a combination of Chanticleer, a notoriously hilarious Twitter firebrand, and Dave Arnseon, the man who married the Braunstein proto-RPG with Chainmail to create a style of D&D that seldom sees the table today.

The premise is simple:  Each player earns or is given a character with a clear goal and the resources to achieve that goal.  The goals for each player can be mutually-supportive or mutually-contradictory, but generally speaking no player has enough to "win the game" outright.  This forces players to work with and against each other to achieve their character's goals.  This is a style of play that embraces henchmen and hirelings, and encourages players to think not as a lone wolf, but as a member of a more heroic managerial class.

In practice it looks like this:  A city on the border of civlization, run by a corrupt Duke.  Player A is a climbed to the rank of Captain and earned a warchest before quitting the service of the corrupt Duke.  He wants to carve out a castle and small barony from the wilderness outside a border city.  Player B is a cunning thief who has backstabbed his way into leadership of the city's thieves guild.  He wants to take over the whole city government.  Player C is a druid who wants to check the growth of the city and preserve a sacred grove out in the woods perilously close to Player A's intended castle.  Player D is a cleric who has been appointed to the city to re-invigorate the flagging faith of the citizens.  

Throw them into a blender and see what happens. Does the merc make a deal with the druid to protect the grove with promises of pushing back against the city?  Does the cleric enlist the mercenary's aid, trading moral authority and combat buffs in exchange for muscle to push back against the thieves guild?  Do they all agree to work together to overthrow the Duke?

The easy example from literature is Game of Thrones, but I'm already bored so let's look at a good fantasy epic instead. Most people think of Lord of the Rings is a pure good vs. evil tale, but if you look close you'll see that it is a factional story.  Sure, Sauron and Saruman are loosely allied and we all know Sauron will betray Saruman at the first opportunity, but those are still two factions.  On the side of the good guys you've got dwarves, elves, Rohirrim, and Gondorians.  Heck, even the trees represent a separate faction.  Yeah, they all want to beat back the Dark Lord, but they don't always agree on how or where.  There's a lot of negotiation that goes on in those novels.

The Fellowship acts as a wild card.  They run a few delves, and manage to take a few pieces off the gameboard (the balrog) or move pieces onto it (the army of the dead) to counteract other potential factions.  The army of the dead arise from a delve, and in the books do little more than negate the power of the Corsairs of Umbar.  Even the super-ghosts of Peter Jackson fail to insta-win the campaign.

If that's the kind of play you're looking to get out of D&D, then you've got to turn away from static parties and pre-written scripts and embrace the chaos of faction play.  In a lot of ways, it'll make your job as the DM a lot simpler.


Tuesday, August 3, 2021

New Era, Who Dis?

 Sometimes it do be like dis:


Yeah, I made the mistake of re-watching Master and Commander. Naturally, that means I need to get into a new era and scale of wargaming. Happens all the time.

I'm going with 1:2400 scale figures and that means tumblingDice.co.uk.  as a complete noob, I went with two starter packs, the American and the Barbary pirates and privateers pack. The tumbling Dice website does list which packets are included, but I thought you might want to see what they look like lined up on the table.
ASA17 - Napoleonic Sinking Frigates

Sharp eyed readers will notice that the pirate and American packs that I've ordered are limited to the smaller 5th rate and below ships.  I'm okay with this, as it represents a bit of a toe-dip, and if the era plays as fun as hoped, there is plenty of room to expand the collection to include a matched pair of the heavy bruiser ship packs with 1st rates and escorts, and maybe an inshore squadron for that sweet bomb raft addition.
ASN MSP3 - Privateers and Barbary Corsairs

ASN MSP4 - American 1814

These were a nightmare to put together and involved a considerable amount of superglue, stripped skin, and sweaty brows.  And I'm really looking forward to ordering more of them.

Sunday, August 1, 2021

Finished Figs

 Just a couple quick shots of some quick paint jobs today.  My 15mm fantasy adventures needed some Bowman at home in the woods.  These DemonWorld figures have amazing detail for the scale. Best of all, you can order them individually.


And what the heck the XCOM fan in me has wanted snake man like this for a long time. No real plans for these figures, but they are fun to paint and make a useful addition to any sci-fi collection.  One squad of Critical Mass Astagar figures makes a good faction or good unit to add to any kind of xenos Empire faction.


Friday, July 30, 2021

In Case You Missed It

 I made the punchline to my current "Nightwatch" campaign clear with this satirical cover to a supplement that will never be written.



Wednesday, July 28, 2021

Nightwatch: The Airom Reconquista

Oh, those lovable, roly-poly weirdo beardo dwarves.  Always delving too deep.  That's what the ladies say about them, anyway.  Over on The Channel we kicked off a second campaign of Patrick Todoroff's "Nightwatch" with an easy mission to cleanse the desert of the plague of nasties that have been, er plaguing it.


Our four heroes have sworn a vow to retake the homeland or die trying, and even pledged the first 60 sp worth of loot to finance the economic rebuilding of the old place once they clear out the squatters.  The names of our heroes (Jonal, Gav, Arthru, and Bob) were swiped from the commentors, and all fit the theme of slow and steady.  They are heavily armored, but a bit plodding as they trudge their way to glory. 

Yeah, we use dollar store plastics for monsters in our games.  We are old-school, and tend to sneer at those who think spending money is the same thing as playing the game. There are more people out there with that mentality than you think.


Two bucks for fifteen miniatures that work great in scale isn't just frugal, it's smart.  Bright and cheery, these reptiles are still fearsome and menacing once you put them into the proper context.

In "Nightwatch" your AI-driven enemies spawn every turn from one of four randomly chosen points.  In my first campaign, I struggled to remember which point was which, so for this go-round, I made it easy.  I whipped up some quick stone circles with ruined tiles that have the spawn number right there on the board.  When you're running solo, every little reminder like this frees up processing power for the rules of the game, and I think the little tiles look smashing on the table, too.



 

Saturday, July 24, 2021

Who Cares What Non-Wargamers Think About Wargaming?

Karwansaray Publishing recently dropped a link to a low effort "scientific study" that used data collected by said publisher to reveal some surprising things about wargamers.  Did you know competitive people prefer competition games, and cooperative people prefer collaborative games?  You might have thought this, but thanks to the magic of science and with the gracious permission of our technocratice overlords we now have permission to say so - we now have that all important SOURCE to which  we can link.

So dumb.

Anyway, aside from the "no shit sherlock" portion of the "study", we also have the real impetus for conducting this research:

Read between the lines here and you'll find something a little more pernicious than the usual, "this needs more study, so make sure you hit that FUND button!" conclusion.  There is a strong push underway for the entire hobby to shift its focus from wargamers to non-wargamers, and down that path leads only madness.

Madness.

As usual, the people pushing this new narrative fall into two camps: those who see our robust, healthy, long-lived, fun, and exciting hobby as ripe for conquest, and those who are already in the hobby who stink of a desperate need for approval from outsiders.  So desperate are they for approval from people who want to radically and fundamentally change the hobby that they would burn the village to the ground to prove their worth to these outsiders.

As usual, this strategy - welcoming people who don't wargame to help define what it means to wargame - is being sold as a way to save the hobby.  From what?  Dunno.  We live in a golden age where we are spoiled for choice.  Rules, figures, paints, communities, you name it, we've got more than we can handle already.  It is a fun and exciting time to be a part of this hobby, and it's no wonder more and more people want to be a part of it.  The problem enters in when people who don't participate want to define what it means to participate.

Painting is a part of this hobby, sure.  Collecting is a part of this hobby, sure.  History is a part of this hobby, sure.  Math is a part of this hobby, sure.  Writing is a part of this hobby, sure.  But all of those aspects are buttresses that support the main cathedral of...wait for it...PLAYING THE DAMN GAMES.

You laugh, but people are already asking non-players what the hobby community should do to change the hobby to suit their non-playing desires.  The answer of course is that the hobby should keep on doing what it has always done, and those who don't like it can change themselves or go pound sand.

Because you are a psychopath.

The hobby is fine.  We don't need any johnny-come-latelies and hangers-on to tell us what we should do to cater to their whims.  These locusts will just move on once they've eaten all the seed corn anyway.

Just a warning that too few will heed.  I expect that wargaming will go the way of fantasy books, vidya, comics, TTRPGs, and a host of other hobbies.  The forces arrayed against her are too wealthy, too motivated, and too experienced to be turned back for long.


And you know what?  It's okay.  We built this hobby from nothing once, and we can do it again.  Hell, within the tabletop RPG community the BROSR is actively rebuilding D&D for the second time even as we speak.  (The first was the OSR, which failed to regress hard enough.  This time around we're reclaiming the Gygaxian method of complex games that never turn off.)  All we need to do is protect our tables and our conversations and our local (internet or meat-space) implementation.  We can build our own little redoubts, free from the brain-virus that has infected so much of our culture.  And when Big Mini crumbles, which will take some time but is inevitable, we'll still be here, plugging away in delightful obscurity and thumbing our noses at our would-be conquerors.


Gatekeep your hobbies.  Gatekeep your tables.