|We test drove this WIP terrain - not a fan of playing|
on unfinished terrain, but sometimes you takes
what youse can gets.
Oddly enough, the inches worked fine in the rocket ship, and centimeters didn't work in the urban terrain. Obviously, converting to centimeters essentially 'grows' your terrain, and the rocket is meant to be a small, confined space. As it turns out, using centimeters wouldn't work in the rocket, because you'd spend two or three turns just crossing one room. When you use inches, the confined space favors the pistol packers and the melee specialists at the expense of the long range shooters - as it should be.
On the other hand, we didn't much care for the use of centimeters in the wide open city. It made the city feel way too big. It took too long to get anywhere, and moving your little doods a whopping 8-cm per turn running? It didn't feel like you were accomplishing anything. Instead, we scaled the game down by cutting the ranges and movement in half. And that scale was juuuust right.
Turns out scaling down by 50% instead of 60% makes a big difference in the feel of the game. Who knew? At any rate we're going to stick with halving all ranges...
There's one aspect of the game we're going to leave as-is - templates.
|Hand-painted and way cooler than the black|
and whites in the rulebook.