- Black Ops rules review and playtest (SP Project): Whilst I attended the recent Fiasco show (great to meet up with a few people but the show wasn’t great- not a good look when a third of your demo/ participation tables are no shows…) I picked up a few bits including the new Black Ops rules from Osprey. As a basic skirmish game the rules work well enough, not better or worse than other comparable sets really though I would have preferred a bit more friction in the activation system. Here the rules really came into their own with wandering guards and noise token which had to be minimised by the raiding player to avoid raising the alarm- though I’d like to see the noise list extended.
- Black Ops Trial Game (Stefano V): Yesterday night we played our first Black Ops game. We found it quite interesting and we will play it again. The scenario chosen was a stealth mission, assassination over the Terminal map. The target started from the landed helicopter and and to travel across the table to exit on opposite corner.
- Need to know basis: Black Ops reviewed (Pijlie's Wargames Blog): The best thing that can happen to a wargaming fanboy is to get hold of a new ruleset prior to publication. This happened to me with Black Ops, the coming new release by Osprey Publishing. Unfortunately it took me several weeks to find the time to play it, as I eventually did at Crisis in Antwerp. So I completely blew my scoop! Despite of that, the game is definitely worth a review.
And here are a couple of resources for the game: