Saturday, February 11, 2012

The Grass is Always Greener

That took a lot more static grass than I'd hoped.  Static grass is probably the most expensive part of this terrain, and with all the non-playable surface on these tiles, it took a lot of it.  
Two lane divided highways are possible with this set up,
but only very short ones.  I can only lay two feet of that
much pavement on the table at a time.
Halfway through the landscaping I realized that I did this backwards.  I should have re-painted the stripes in the road before planting the grass.  That stuff sheds off the boards when you don't have a decent varnish coat on top.  And painting the lines is going to mean a lot more handling before the varnish.

Now that's a hair-pinny curve.  "Hair-pinny" is a real world
that I just now made up.
The shoulders look a lot better now, and the random splotches of grass help break up the straight seams between boards.  This might just work out okay after all.

One other mistake hit me while greening up these boards.  The local guys are going to complain that my roads aren't authentic - they don't have nearly enough pot holes in them.  Like parking at college, this is probably a universal complaint, so if you ever make roads and tell people they are the local roads...remember that one.

2 comments:

  1. Nice textures. If you have an iPod/iPad/iPhone - drop me a message to serj at dqteam dot com and I`ll send you a promo code for our game with the same concept - war in a box: paper tanks :)

    ReplyDelete
  2. I'd love to try it, but those fancy-pants iThings are out of my price range at the moment.

    ReplyDelete

Given the failure of the spam filters recently, we're going full Moderation on comments. Apologies for the trouble.