Thursday, September 30, 2021
The Great Migration
Thursday, September 23, 2021
Black Ops: Trouble With the Guards
Tuesday, September 21, 2021
GADD About Miniature Wargames
Well, not so much 'suffer from', as 'revel in'.
How can you not, when we have the pleasure of being born in the right time and at the right place to enjoy this late-stage golden-age of the hobby? And yet I find myself looking back to Tradition, and taking up the challenge of Napoleonics. These French light infantry need some grass on the field and maybe a flag but are otherwise ready to play ball. A small unit of seven gives them a lot of flexibility and just enough punch to keep the Redcoats hopping.
As reported before, I'm getting deep into Osprey's "Chosen Men" and finding it a fun little throwback. It's been called a Warhammer knock-off, and I can't speak to that except to say that the game is just a lot of fun. It allows for a lot of customization for that sweet off-table fun of army building, uses a tidy alternating activation system, and doesn't suffer when you ignore fairly sizable chunks of the command rules. Seriously, some of the order stuff takes a long time to wrap your head around, and the game remains just as fun even without those rules.
Sunday, September 19, 2021
The Littlest Big Igloo
And here's a group shot of our plucky resistance. The guy in the cowboy hat is charismatic leader Ron Wildcard, and for the first time in a short stealth-campaign, he has managed to get his hands on not just an RPG, but a guy who knows how to use it without blowing off his own head.
The campaign has really helped maintain my interest in this ruleset, which I've discussed at length elsewhere. Just good stuff, man.
Thursday, September 16, 2021
A Pirate Looks at Wasted Years
Friday, September 10, 2021
Clever Scenario Design
Wargaming videos make a fine soundtrack for painting sessions, and every once in a while you stumble across a bit of genius you can't wait to steal. This wonderful battle report from House of Hengist Comics Wargaming Channel struck me as a novel sort of game, and one of those rare scenarios that I've never played. It's a WWII fight, a little slice of Market Garden fought using Flames of War, but at it's core is a very different sort of scenario than the usual 'line 'em up and crash into each other'. As ever, we can take the ball from Hengist and run with in a direction more suited to our own style and purpose.
The basic idea is a race for an objective as shown here. Two forces running parallel to each other, both seeking to claim an objective at the far end of the table. The center line of the table is broken by terrain that blocks movement and line of sight, with only one or two breaks to allow for that all-important tactical decision tree. Here, we've got a Napoleonic skirmish that pits two equal sized forces, both entering the table from the west.
Yeah, I used a post-it note to mark the British Major. Some day I'll have a reliable printer or get around to painting up a suitable flag on my own. Some day.
Sunday, September 5, 2021
Gaslands - A Few Thoughts On City Streets
My Gaslands set up is a little unusual in that all my fights take place on the streets of Midville, USA.
This leads to two big differences between the games shown on The Joy of Wargaming and most other videos - two differences that largely balance each other out. For one thing, driving on city-streets means that your car has a lot more opportunity to push its luck and re-roll skid dice. Not always, but often enough that my games feature a lot more driving between Wipe Out checks than most other games.On the other hand, this is balanced out by the necessarily narrow city streets. The tight confines and limited drivable space makes all the Luck Pushing not just a luxury but a necessity. If you want to get the right line at the right time, you're going to need both Spin and Slide results at the right time, and you're going to need to keep a tight lid on the number of hazard tokens on your car to keep those options available.
Friday, September 3, 2021
On FIghting Sail
What a fun little game from Osprey's blue book series.
Tuesday, August 31, 2021
More Napoleonic Eye Candy
Since I'm eyeing Chosen Men we'll probably be playing a lot of fights between foraging parties. That means we'll need some forage. In addition to a couple of heavily laden donkeys, we'll need a couple carts, and these come from Irregular.
Sunday, August 29, 2021
Bit By Napoleon
It finally happened.
Reading through some old Featherstone books, I've been bit by the Napoleonics bug. Maybe it's age and the fear of not getting to the things I always meant to get to, but whatever the reason, I'm eyeing horse, foot, and guns. More than eyeing, I've been slapping paint!
This unit of line infantry are also from Irregular and they paint up really well. I'll throw together a comparison shot of Irregular with Eureka figs next time.
Meanwhile, I've even got some horse boys, seven in all, to go with them. With all of this done, I now have enough forces to start playing around with Osprey's "Chosen Men".
Eureka just send me more metal figs so that I can expand my current 300 points of Red vs. Blue and add in some variety. Then maybe we can think about running a Featherstone map based campaign just like they used to do.
Friday, August 20, 2021
It Begins
Remember when I said the following?
[W]hen a critical mass of people adopt [the lost art of Gygaxian campaign play] for their own table, you can expect a deluge of smart-boy posts from the Usual Crowds staking a claim to have "always known" about the glories of real-time and always-on gaming.
This is another aspect of old school play that I think is forgotten nowadays: the play of multiple characters. In my House of Worms campaign, this is not unusual. Most of the players have several characters whom they can play at any given time, depending on what is happening in the session.
It's nice to see a recognition of the value of Gygaxian play. Really looking forward to Jimmy Mal discovering the value of 1:1 timekeeping and having always used it but just never got around to mentioning it until lately. Grognardia is also on the cusp of discovering the joys of faction play all on his own from reading the Big Three D&D books and just about ready to tell you all about his breakthrough realizations that he had all on his own.
Not even being ironic or sarcastic here*.
The guys who have been pushing the D&D envelop and making Real D&D sing for the last year or so have been pushing back against some pretty stiff resistance. To see others adopt and claim the OG (Original Gygax) for their own is gratifying. While I can't speak for the rest of that crowd, I can speak for myself when I say that I'm not pushing this new/old style of play for my own gratification. I genuinely want to make play better at your table, and if it takes time for these ideas to percolate through the culture deep enough for the smart boys to pick up the signal and run with it - great!
Heck, J-Mal probably doesn't even understand where this new shift in the conversation came from. It's just...you know...this thing that's out there or whatever. You can't explain it, it's just one of those "nothing can stop an idea whose time has come" things. It's just what people who shall remain nameless because everybody is talking about it are talking about. And hey, if it's an idea that needs somebody to jump in front of the parade dedicated to it, rest assured there are plenty of people trying to sell you products who are more than happy to jump in front of the band.Meanwhile - you and me? - we know where these discussions come from. We know who to watch to see what people will be talking about next month, and why. We know why people are talking about last month's news. As usual, we're one step ahead of the crowd and already turning our attention to deeper mysteries.
*Okay, maybe a little.
Friday, August 13, 2021
Random Shots
As we ease into the weekend, let's take a look at a couple of preview shots of battles coming up on The Joy of Wargaming. First up a look at Osprey's "Black Ops" which features a surveillance fight gone wrong when competing espionage agencies arrive to gather blackmail from the same luddite professor's backwoods cabin.
fun this weekend, guys.
Wednesday, August 11, 2021
Epic D&D Made Easy Through Faction Play
Throw them into a blender and see what happens. Does the merc make a deal with the druid to protect the grove with promises of pushing back against the city? Does the cleric enlist the mercenary's aid, trading moral authority and combat buffs in exchange for muscle to push back against the thieves guild? Do they all agree to work together to overthrow the Duke?
Tuesday, August 3, 2021
New Era, Who Dis?
Sometimes it do be like dis:
ASA17 - Napoleonic Sinking Frigates |
ASN MSP3 - Privateers and Barbary Corsairs |
ASN MSP4 - American 1814 |
These were a nightmare to put together and involved a considerable amount of superglue, stripped skin, and sweaty brows. And I'm really looking forward to ordering more of them.
Sunday, August 1, 2021
Finished Figs
Just a couple quick shots of some quick paint jobs today. My 15mm fantasy adventures needed some Bowman at home in the woods. These DemonWorld figures have amazing detail for the scale. Best of all, you can order them individually.
Friday, July 30, 2021
In Case You Missed It
I made the punchline to my current "Nightwatch" campaign clear with this satirical cover to a supplement that will never be written.
Wednesday, July 28, 2021
Nightwatch: The Airom Reconquista
Yeah, we use dollar store plastics for monsters in our games. We are old-school, and tend to sneer at those who think spending money is the same thing as playing the game. There are more people out there with that mentality than you think.
Two bucks for fifteen miniatures that work great in scale isn't just frugal, it's smart. Bright and cheery, these reptiles are still fearsome and menacing once you put them into the proper context.
In "Nightwatch" your AI-driven enemies spawn every turn from one of four randomly chosen points. In my first campaign, I struggled to remember which point was which, so for this go-round, I made it easy. I whipped up some quick stone circles with ruined tiles that have the spawn number right there on the board. When you're running solo, every little reminder like this frees up processing power for the rules of the game, and I think the little tiles look smashing on the table, too.
Saturday, July 24, 2021
Who Cares What Non-Wargamers Think About Wargaming?
Read between the lines here and you'll find something a little more pernicious than the usual, "this needs more study, so make sure you hit that FUND button!" conclusion. There is a strong push underway for the entire hobby to shift its focus from wargamers to non-wargamers, and down that path leads only madness.
Madness. |
As usual, the people pushing this new narrative fall into two camps: those who see our robust, healthy, long-lived, fun, and exciting hobby as ripe for conquest, and those who are already in the hobby who stink of a desperate need for approval from outsiders. So desperate are they for approval from people who want to radically and fundamentally change the hobby that they would burn the village to the ground to prove their worth to these outsiders.
As usual, this strategy - welcoming people who don't wargame to help define what it means to wargame - is being sold as a way to save the hobby. From what? Dunno. We live in a golden age where we are spoiled for choice. Rules, figures, paints, communities, you name it, we've got more than we can handle already. It is a fun and exciting time to be a part of this hobby, and it's no wonder more and more people want to be a part of it. The problem enters in when people who don't participate want to define what it means to participate.
Painting is a part of this hobby, sure. Collecting is a part of this hobby, sure. History is a part of this hobby, sure. Math is a part of this hobby, sure. Writing is a part of this hobby, sure. But all of those aspects are buttresses that support the main cathedral of...wait for it...PLAYING THE DAMN GAMES.
You laugh, but people are already asking non-players what the hobby community should do to change the hobby to suit their non-playing desires. The answer of course is that the hobby should keep on doing what it has always done, and those who don't like it can change themselves or go pound sand.
Because you are a psychopath. |
The hobby is fine. We don't need any johnny-come-latelies and hangers-on to tell us what we should do to cater to their whims. These locusts will just move on once they've eaten all the seed corn anyway.
Just a warning that too few will heed. I expect that wargaming will go the way of fantasy books, vidya, comics, TTRPGs, and a host of other hobbies. The forces arrayed against her are too wealthy, too motivated, and too experienced to be turned back for long.
And you know what? It's okay. We built this hobby from nothing once, and we can do it again. Hell, within the tabletop RPG community the BROSR is actively rebuilding D&D for the second time even as we speak. (The first was the OSR, which failed to regress hard enough. This time around we're reclaiming the Gygaxian method of complex games that never turn off.) All we need to do is protect our tables and our conversations and our local (internet or meat-space) implementation. We can build our own little redoubts, free from the brain-virus that has infected so much of our culture. And when Big Mini crumbles, which will take some time but is inevitable, we'll still be here, plugging away in delightful obscurity and thumbing our noses at our would-be conquerors.
Gatekeep your hobbies. Gatekeep your tables.