Friday, June 4, 2021

A Song of Fords and Shallows

 Mostly eye candy today with some thoughts on "A Song of Drums and Shakos".  It's just a reskin of Andrea Sfiligoi's "Song of..." series, but I'm really glad to have added it to my library.  Having the background and points lists for each army really makes it a snap for a Nappy neophyte like myself to throw a game down and get to rolling.

Here we see a veteran unit of French trying to hold a crossroads following defeat at Tres Verdes.  The Redcoats are in full pursuit, and if this French unit can do enough damage to a squad of British dragoons before they cross the table, they can save a lot of lives.  Unfortunately for the, the British have an equal number of green infantry on the way as well.  The British infantry hope to do enough damage or at least distract the French enough to allow the dragoons to slip past.

The French commander opts to split his forces.  He positions three men in the woods between the two fords with the bulk of his men inside the small hedged farm field.  Here you can see the larger unit of British as they advance in two waves.
Having disrupted the French a bit, it's time for the British Dragoons to begin their race northward...
Refusing to be distracted, the French quickly put down the first two mounted enemy...
To win, the British need to get four horses off the road on the north side of the table.  Here you can see that two of them are off, with a third just about to cross the finish line.
All that remains is for the British squadron leader to make his escape...

To find out how this fight ends, check out the full battle play over on "The Joy of Wargaming"!

Oooo, what a bait and switch.  Have I no shame?  Apparently not.

1 comment:

  1. The Song of... system seems like it's not a great match for Napoleonic warfare. Flashing Steel is set in the same time period and would seem to work better for a small number of figures.

    I wonder if you could use the kaiju/mecha rules from Mighty Monsters/Samurai Robots Battle Royale to model units rather than individuals? The dice going from white to yellow to red on wounds represent casualties and morale. Stick a bunch of 6mm dudes on a base and model their different capabilities like the kaiju body parts...

    British Grenadiers
    Melee Q3 C2
    Ranged Q3 C4 Short
    Movement Q3 C2 Short (Combat score represents a charge like the Slam attack in MM)


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