Thursday, September 30, 2021
The Great Migration
Thursday, September 23, 2021
Black Ops: Trouble With the Guards
Tuesday, September 21, 2021
GADD About Miniature Wargames
Well, not so much 'suffer from', as 'revel in'.
How can you not, when we have the pleasure of being born in the right time and at the right place to enjoy this late-stage golden-age of the hobby? And yet I find myself looking back to Tradition, and taking up the challenge of Napoleonics. These French light infantry need some grass on the field and maybe a flag but are otherwise ready to play ball. A small unit of seven gives them a lot of flexibility and just enough punch to keep the Redcoats hopping.
As reported before, I'm getting deep into Osprey's "Chosen Men" and finding it a fun little throwback. It's been called a Warhammer knock-off, and I can't speak to that except to say that the game is just a lot of fun. It allows for a lot of customization for that sweet off-table fun of army building, uses a tidy alternating activation system, and doesn't suffer when you ignore fairly sizable chunks of the command rules. Seriously, some of the order stuff takes a long time to wrap your head around, and the game remains just as fun even without those rules.
Sunday, September 19, 2021
The Littlest Big Igloo
And here's a group shot of our plucky resistance. The guy in the cowboy hat is charismatic leader Ron Wildcard, and for the first time in a short stealth-campaign, he has managed to get his hands on not just an RPG, but a guy who knows how to use it without blowing off his own head.
The campaign has really helped maintain my interest in this ruleset, which I've discussed at length elsewhere. Just good stuff, man.
Thursday, September 16, 2021
A Pirate Looks at Wasted Years
Friday, September 10, 2021
Clever Scenario Design
Wargaming videos make a fine soundtrack for painting sessions, and every once in a while you stumble across a bit of genius you can't wait to steal. This wonderful battle report from House of Hengist Comics Wargaming Channel struck me as a novel sort of game, and one of those rare scenarios that I've never played. It's a WWII fight, a little slice of Market Garden fought using Flames of War, but at it's core is a very different sort of scenario than the usual 'line 'em up and crash into each other'. As ever, we can take the ball from Hengist and run with in a direction more suited to our own style and purpose.
The basic idea is a race for an objective as shown here. Two forces running parallel to each other, both seeking to claim an objective at the far end of the table. The center line of the table is broken by terrain that blocks movement and line of sight, with only one or two breaks to allow for that all-important tactical decision tree. Here, we've got a Napoleonic skirmish that pits two equal sized forces, both entering the table from the west.
Yeah, I used a post-it note to mark the British Major. Some day I'll have a reliable printer or get around to painting up a suitable flag on my own. Some day.
Sunday, September 5, 2021
Gaslands - A Few Thoughts On City Streets
My Gaslands set up is a little unusual in that all my fights take place on the streets of Midville, USA.
This leads to two big differences between the games shown on The Joy of Wargaming and most other videos - two differences that largely balance each other out. For one thing, driving on city-streets means that your car has a lot more opportunity to push its luck and re-roll skid dice. Not always, but often enough that my games feature a lot more driving between Wipe Out checks than most other games.On the other hand, this is balanced out by the necessarily narrow city streets. The tight confines and limited drivable space makes all the Luck Pushing not just a luxury but a necessity. If you want to get the right line at the right time, you're going to need both Spin and Slide results at the right time, and you're going to need to keep a tight lid on the number of hazard tokens on your car to keep those options available.