This is a Reaper Bones miniature, called Filth Beast (#77125) and carved by K. Williams.
This was challenging for a couple of reasons. It is the first real miniature from Reaper that I've painted, and this plastic is not easy to deal with. I've also been experimenting with washes a little more.
For this one, I spraypainted the figure white and then hit is with an all over flesh wash. The colors applied are thinned acrylic paint to keep it translucent. The Reaper figure material is very flexible, and the wash tended to rub off in my hands during painting.
The effects are pretty dang good, though. This thing looks filthy. Although marketed as a 28mm figure, it makes for a massive 15mm dungeon denizen. The human figure shown here for scale is out of Ral Partha's Blighthaven line, specifically the Human Mercenary pack. I'm really looking forward to painting up the first set of good guys for the dungeon.
Monday, June 27, 2016
Fantasy Boss Monster - Filthy Beast
Monday, June 20, 2016
A Bit of Sci-Fi
Chalk these two little guys up to the lead mountain. They've been based and primed for a long time, just kind of hanging out in the queue waiting for inspiration to strike. It never did, so I finally just knocked out a quick bronze and silver pattern respectively.
Tuesday, June 14, 2016
Cirsova, A Review
Growing up in a stolid middle-class family with a sizable
and hence expensive brood of children that pushed our life-style into the ranks
of the lower middle-class, our entertainment was chiefly picked up from the
free library and the low-rent flea markets that dotted the Midwest countryside
of the 1980s. The library was a great
source of fantasy and sci-fi from the 1950s through the 1970s, but devouring
those only came after the love of the genre had been instilled through exposure
to the second-hand comics and short fiction magazines heaped up on the ten cent
tables. The bright and action packed
covers and lurid titles of the stories may have been designed to appeal to kids
of a previous generation, but they worked just as well on this child of the
1980s.
Like so many members of my generation, my love of the short
fiction magazine faded over the years.
That loss of interest was chalked up to putting away childish things and
the rise of digital entertainment against which no mere magazine could possibly
hope to compete. Both of those
rationalizations made little sense when Project Gutenberg made authors like
Burroughs and Howard available for a nostalgic re-read, and demonstrated that the
old stories still held up. Re-reading Tolkien
every few years helped prove that the newer works generally didn’t live up to
the high reputation of their predecessors.
An occasional foray into the magazine stacks at the big box bookstores only provided more evidence that the time of quality short fiction had passed for good.
The Cirsova
announcement went unremarked on this blog.
Short fiction magazines were dead, why risk yet another
disappointment. The editor did claim
that Cirsova was an attempt to
recapture the spirit of adventure and exploration of the outside world. That should have counted for something, but countless
scoundrels have hidden their mediocrity behind the popular names of the past.
I'm just going to leave this here. |
Despite wanting to believe, I just couldn't bring myself to order a copy. When P. Alexander offered up free review
copies, my last remaining objection fell apart, and I quickly volunteered. Within minutes, I realized that my skepticism
had almost cost me the prize I had been seeking. While not exactly the Holy Grail of classic
sci-fi/fantasy, this magazine manages the impressive feat of perfectly
recapturing the feel and spirit of those old flea-market treasures. The opening story features a sword wielding
barbarian cutting his way through the wilds, tangling with evil wizards, and
rescuing princesses (of a sort). The
writing doesn’t meet the level of a Howard, but that’s a high enough bar as to
be an unfair standard.
The rest of the stories in the magazine consist of an
eclectic blend of adventure yarns that run the gamut from a solar system spanning planetary romance
complete with evil queens and betrayals, to an alt-history tale where a lad
must save London from a fleet commanded by the wizard priests of the victorious
Spanish Armada, to a small set piece featuring a young Asian slave girl
attempting to assassinate a demon-slash-prince.
If that seems like a crazy amount of stuff to pack into a single
sentence, rest assured that it’s a crazy amount of stuff to pack into a single
magazine. Cirsova does just that, however; and does it with aplomb.
As can be expected, the level of writing quality varies among
the stories, but even the worst prose is readable and doesn’t distract from the
story itself. In fact, each of the
authors writes with such a strong voice that no two stories feel like any other. Some are light, some heavy, and one is even a
long form epic poem that does what this curmudgeon expects of poetry – it rhymes. If that marks this reviewer as an unlettered
barbarian, so be it. The epic poem has
wonderful rhythm and pacing, leaving this reviewer to speculate that if modern
poetry was all this good, it wouldn’t be such a joke among the hoi polloi.
The magazine is not perfect.
The planetary romance story runs longer than it should. Unlike the rest of the stories that leave the
reader wanting more, this one wears out its welcome before wrapping up.
That’s it. That is Cirsova’s sole downside. A hack would claim the magazine being too
short as a second complaint, but that sort of modern-day drollery is no more
fitting in a review than it would be in this magazine. It looks like future editions of Cirsova will indeed be longer, for which
we can all be grateful
In short, Cirsova
is just like the old stuff, but new. I
can think of no higher praise.
Monday, June 13, 2016
Jumping in the Social Media Pool - League For Gamers
I'm not a huge fan of social media. That toxic purple sewer burned me out on third party sites where the powers that be tow the Party line. I deleted my Facebook account when it's spergy CEO abandoned it's neutrality in favor of under-the-table activism. Twitter? Warren Abox ain't jumping on that ship - not while Captain Jack Dorsey is steaming full steam ahead for the iceberg of Full Convergence. The latest sign of Twitter's impending implosion is the banning of Mark Kern - one of the chief brains behind a little thing called World of Warcraft - for engaging in crimethink.
Clearly, they want to send a message - if you don't submit to the Narrative you will be outcast - and this wargamer reads them loud and clear. They won't have to worry about old Warren Abox spreading hatefacts around, or potential ad dollars they could earn from his eyeballs, because he found a better social media site.
Mark Kern's own, League for Gamers, "a consumer focused gaming league encompassing video games, and also board games, and pen and paper gaming. We come together to promote positive gaming, good sportsmanship, research, learning and advocacy for our hobby."
That's all I needed to hear.To add a little sugar on top, it even has a group dedicated to Tabletop Wargaming. Join in the fun, or there won't be any.
[Edit: Was just informed there's already a tabletop wargame group on the site: HERE. Deleted mine, because who needs the duplication?]
Clearly, they want to send a message - if you don't submit to the Narrative you will be outcast - and this wargamer reads them loud and clear. They won't have to worry about old Warren Abox spreading hatefacts around, or potential ad dollars they could earn from his eyeballs, because he found a better social media site.
Mark Kern's own, League for Gamers, "a consumer focused gaming league encompassing video games, and also board games, and pen and paper gaming. We come together to promote positive gaming, good sportsmanship, research, learning and advocacy for our hobby."
That's all I needed to hear.
[Edit: Was just informed there's already a tabletop wargame group on the site: HERE. Deleted mine, because who needs the duplication?]
The Watcher In the Dungeon Lake
Two more simple Reaper Bones figures to add to Castle Meatgrinder. These are called "Spell effect: Tentacles" (#77367), and are carved by one C. Staples. While they might work well as spell effect markers, (I could see these painted in a black and neon green to add some magic to them,) they work just fine as straight up tentacles from the water:
The bases are carved to look like crumbled stone - presumably they are meant to show summoned tentacles bursting through the floor - but these are painted in a bright foamy blue to show that they churning the water of the water room.
Again, 28mm figures make for great towering monsters in 15mm scale.What are they attached to? Who knows? They fight as independent monsters, and once you've done damage enough they'll sink back under the water and you can pass the sunken room in safety.
Monday, June 6, 2016
Wha-Hey! Pillar of Good
One of the few safe havens inside Castle Meatgrinder is a vaulted room with a heavy stone door. The center of the dome shaped room is dominated by a massive stone column carved into twin angels standing back to back. They radiate the light of God, and prevent entry by the denizens of the Castle.
This piece is one of the Reaper Bones items, the "Pillar of Good" (#77246) carved by Sandra Garrity. The Bones figures are ostensibly scaled for 28mm figures, but something like this looks great in any scale. That little minotaur is actually a Pendraken 10mm figure, but as a "big" 10mm he makes a great "man sized" 15mm figure.
This piece is one of the Reaper Bones items, the "Pillar of Good" (#77246) carved by Sandra Garrity. The Bones figures are ostensibly scaled for 28mm figures, but something like this looks great in any scale. That little minotaur is actually a Pendraken 10mm figure, but as a "big" 10mm he makes a great "man sized" 15mm figure.
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